The Great Ace Attorney
- “Great Ace lands its humor without fail, which is something even their predecessors couldn’t always do. Timing, phrasing, word choice, situation — it’s all about a hair’s breadth away from being perfect. [...] Great Ace Attorney’s writing shines outside comedy as well and stands out as one of the best-localized games of the year.” — GameSkinny
- “The localization team needs to be showered with praise for successfully bringing this game to English speakers while also cleverly writing around the knowledge gaps that people in the West are bound to have. [..] I cannot stress how difficult translating these titles must have been, and I cannot stress how hard Capcom knocked it out of the park.” — GameCritics
- “ The localization is incredible, bringing both titles to potentially greater heights thanks to how they mesh with the setting.” — Nintendo Insider
- “ The localisation is fantastic, and does a great job of explaining things as you go, whether it's the writings of Soseki Natsume (a very famous Japanese novelist who used to be on the 1000-yen note) or a play on words that requires knowledge of the intricacies of the Japanese language. [...] You can tell, even without speaking Japanese, the amount of thought, care, and research that went into the text.” — Nintendo Life
- “But no aspect of The Great Ace Attorney Chronicles is worthy of more praise than its stellar writing and localisation. [...] Plenty of witty verbal jousting and entertaining one-liners make the game’s script an effortlessly entertaining read, with some key moments sure to become iconic in their own right.” — Screenhub
- “Considering that the writing has to serve at least three different purposes – presenting a series of convoluted but solvable mysteries, realising the series’ trademark wit, humour and emotional power, and placing it all squarely in a faux-Victorian era – writer Takumi and Capcom’s translation team have done a truly sublime job.” — The Guardian
- “Everything is written with loving detail and to be full of character, making the story a joy to experience.” — Cubed3
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